Daily 22 is the discipline version of the roster builder. Same 22 positions, same 1,025 players, same grading model — but one board and one simulation per day, on a schedule that every player shares. It is the format for people who like a score to be comparable.
The daily board below is the standard builder. Fill all 22 slots, then simulate once. Your record is the day's score, and a perfect season is the day's jackpot.
Why one attempt changes the way you draft
In a free build, variance is free: simulate, dislike the record, simulate again. When the season is a single roll, the maths inverts. A board built around a 74-grade tackle and a 51-grade edge rusher has a higher ceiling and a lower floor than a board built around 66-grade players at both. Over many sims the spiky board wins more total games; over one sim the flat board produces the better score more often, because it does not depend on one favourable week.
Fill the shallow jobs early
Edge rusher, center and kicker have the thinnest pools in the game. On a one-attempt board you cannot come back later and fix a 40-grade slot, so take the scarce bodies while they are still available.
Then raise the floor, not the ceiling
Every slot pulls on the team average. Moving the weakest four slots from 45 to 60 grade is worth more than moving the strongest four from 68 to 74.
Simulate once and post it
The daily is one roll. Record the number, export the lineup card, and compare. Rerolling defeats the point of a shared board.
The daily ladder
Because everyone plays the same schedule, the ladder is absolute rather than relative. These bands come from simulating the highest-graded board in the pool across 60,000 seasons: it averages about 13 wins and finishes undefeated roughly once in 130 attempts.
| Record | What it says about the board |
|---|---|
| 17-0 | Perfect. The board had no weak slot and the season cooperated. |
| 16-1 | One late road game went the wrong way. Usually a top-percentile board. |
| 14-3 to 15-2 | The standard for a board that cleared every thin position. |
| 11-5 to 13-4 | A strong board with one or two slots well below the rest. |
| 8-9 to 10-7 | Deep problems: a wrong body type somewhere in the interior, or a rush job at edge. |
| 7-10 or worse | Built from leftovers. Rebuild the floor before chasing the ceiling. |
Boards on the wall from today
Finished daily boards can be published as lineup cards — 22 names, the offensive and defensive grades, and the final record. Here is what has landed so far.
If your first daily run went badly, the fastest way to improve is to read what each of the 22 positions actually grades, then check the common all-22 mistakes list before tomorrow's board.